Here’s a link to the SketchUp file of the model in Google Drive:I downloaded the SketchFab extension and followed the steps on their tutorial (I also tried it several different ways, selecting and unselecting the various options - i.e. Export edges - in the exporter tool) and they all give me a blank white model. If I mess around w the features on the SketchFab viewer, I can get the wireframe (i think that’s what it’s called?) to appear, but the faces/surfaces don’t seem to be showing up?Here’s a screenshot of the model in SkeetchFab. Thats not the wireframe view otherwise you would be able to see through the house. It’s also working in the viewer as a solid mesh.
I would assume that the solution is within the Sketchfab viewer. I just got a 60 day SketchFab Pro trial, if you send me the model you exported from SketchUp I will upload it to my account (if that’s ok) and see what’s up this weekend. That’s if somebody does not answer you first.Edit: Sorry saw you already posted the model.
Edit2: can you post the exact file you are uploading to Sketchfab, not the Sketchup file. Liamk887:can you post the exact file you are uploading to Sketchfab, not the Sketchup file.As far as I know the file being uploaded IS the SketchUp file. I’m using the SketchFab Plugin for Sketchup that allows you to upload a model to SketchFab directly from SketchUp. If there’s a conversion along the way, I’m not sure what it is. Any more specific instructions on how I can access it?I just changed the settings on the SketchFab model to allow anyone with the link to the model to download it. Does that solve the problem?
Ok so I have not used it before but I have it loaded now so a few observations:. The model is only two materials, so that’s probably a reason why it’s only white and glass. Triangulation is expected as all faces are converted into polygons, quad modelling can give you neater result but it’s best to just hide them all.I have replaced the only material you have in the file with a metallic texture in Sketchfab and added a HRDI background. Everything is working as expected, you will need to do some more work in SketchUp if you want to shake it up.I uploaded your model to SketchUp Free, downloaded it to SketchUp make 2017 and uploaded it to Sketchfab as.dae FYI.Here is the mode, let me know if that fixes it for you, then I will delete it from my account. Success!here’s the link in case anyone was interested:I’m super bummed though.
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The file doesn’t directly load within FB if you’re viewing it on a mobil device. It’s pretty good when viewing on FB from a desktop (you have to paste the full link into a new post through FB directly as opposed to sharing through SketchFab directly)I thought this would be the ideal platform for uploading the neighborhood masterplan, but I can’t upload the full file without upgrading. I’ve been reading some forums on spherical panoramas (which is essentially what SketchFab is doing with this model, right?) and it seems like I can either pay SketchFab, pay V Ray, or pay SU Sodium. Any suggestions on what the best route might be?
I think I’m down to do the custom coding. Not that I have any background in any of this, but seemed easy enough to find some instructions on at least one of the programs:I guess the problem, in my head, with going with a unique website is that the FB algorithm actively suppresses traffic to anything that redirects a user in anyway - not to mention, people are just way less likely to click on something that takes them away from something they are doing.
I figure social media will be the primary was I can share this with my community (and those looking to join it) and being viral-friendly will be a big part of determining how successful all of this is.With that in mind, do you think SketchFab is my best route? Or should I pursue a different course? I’m open to explore all sorts of options, I just wanna make sure I pick the one with the most potential (and the one that’s of course going to allow me to take Sketch Up the furthest).
Yes but what I meant is that SketchFab is not using a 360 timeline view so that’s why it wont embed into Facebook, it’s using WebGL. Web GL is quite powerful these days but it can be quite a resource hog especially on older and less powerful mobile devices, Facebook therefore throttle embedded content of that sort as to not slow down the users device while in facebook.I used to work in apps and platforms a few years ago.
I worked on facebook article embedding and Facebook Instant Article for two years with Facebook in London:I think the timeline is a bit ■■■■, I would look at this, instead it’s where most of the focus is now for them with AR/VR:The main goal should just be to create something truly great, and if you succeed people will come no problem. But getting into the tools early (like AR Studio) is essential for visibility.It all depends on your resources. You can create fixed point VR renders in most larger packages these days so thats going to cost you anything between £150-3000+.
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I would suggest making it the best it can be and don’t base anything on whats good for facebook. Creating a small animation showcasing the models and then linking through to something more dynamic is much simpler and engaging than trying to shoehorn a 3D model view into the timeline.
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